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Magnus returns convincing Hex to awaken Tanellan. Having already agreed to Hex's quest, a familiar, shadowy figure reappears ...
The Gem of Molten Crystal

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In a cramped dungeon that was smaller than a goblin's shoe, Magnus and Tanellan found themselves in quite the pickle. Tanellan, the master of melodies, had been snoozing for what felt like an eternity, while Magnus, the holy hammer-wielding hero, was starting to question his life choices. Just as Magnus was about to serenade Tanellan with a heartfelt ballad on the joys of dungeon dwelling, a mysterious figure emerged from the shadows. With an air of secrecy, the figure whispered something so convincing that even Hex, the dungeon's resident spider, perked up its eight tiny ears. And so, with a newfound determination, Magnus and Tanellan embarked on a quest that would forever change the way dungeons and duos were perceived.
Hex explains his presence in the dungeon while Magnus experiences some technical difficulties with his Wardrobe. 00:00 ...
Toothpick Troubles

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As Tanellan strummed his lute expertly, the dungeon walls seemed to shake with laughter. Hex, with his mischievous grin, tried to explain his mere existence in this damp, dimly lit place, but his words jumbled up like a clumsy Bard attempting to sing opera. Meanwhile, Magnus, the mighty Paladin, cursed under his breath as he fumbled with his Wardr. Every time he tried to activate it, it sputtered and fizzled like a damp firework. It was as if the universe conspired to make their situation even more comical, forcing these two mismatched companions to navigate the labyrinth of not just the dungeon, but also their own bizarre circumstances. And as the laughter echoed through the dungeon, even the rats scurrying in the shadows couldn't help but chuckle at their hilarious misadventures.
Tanellan
Never Split the Band

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As the curtains swirled open, the spotlight fell on Tanellan, the extraordinary performer who had a knack for making even the most mysterious visitors feel at ease. With a twirl of his cloak and a flick of his lute, he embarked on a mission to "properly" acquaint the enigmatic newcomer. Meanwhile, in a parallel dimension known only to the depths of imagination, Hex, the mischievous troublemaker, was having none of it. With a mischievous grin and a twinkle in their eye, Hex decided to sprinkle a dash of chaos into the mix. Little did they know that in the midst of this cosmic commotion, poor Magnus, the noble paladin, found himself in an unknown place, scratching his head and wondering how on earth he ended up in this tiny, confounding dungeon. Oh, the adventures that unfold when fate plays its tricks!
Magnus tells Tanellan of his training days while Tanellan gives his pants a good scrub. Following the workout and the chores, ...
Hexed and Confused

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As Magnus enthusiastically recounted tales of his training days, Tanellan embarked on a noble quest of his own: battling the stubborn stains on his pants. With determination in his eyes and a scrub brush in hand, he valiantly battled the forces of dirt and grime, his rhythmic scrubbing creating a symphony of cleanliness. Meanwhile, Magnus continued his tales, blissfully unaware of the epic battle happening just inches away from him. It was a workout for both body and laundry, a truly remarkable combination of heroism and hygiene.
Tanellan makes a tiny mistake attempting to sharpen Magnus' blade and then tries to bandage the wound. Magnus isn't willing to ...
A Stick in the Mud Bottom

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In the depths of the dungeon, Tanellan decided to showcase their hidden talent for blade sharpening. With great enthusiasm, they took Magnus' sword in hand and began to work their magic. However, in their excitement, Tanellan's hands seemed to have a mind of their own, and instead of sharpening, they accidentally managed to make the blade as blunt as a butter knife. Realizing their mistake, Tanellan quickly tried to rectify the situation by wrapping a bandage around the blade. Little did they know, Magnus, who was observing the whole scene with a mix of amusement and horror, was left utterly speechless. Perhaps it was time to find a new hobby for Tanellan, one that didn't involve sharp objects or healing potions.
Two adventurers have been taken from the world they know and left to rot in this 2x2 dungeon cell. It's Bard's Camp.
Somewhere in a Tiny Dungeon

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In a realm where the sun forgot to shine and the air had the stench of stale socks, two unlikely companions found themselves in a peculiar predicament. They were trapped in a dingy, cramped space that made a sardine can look like a luxury suite. It was a 2x2 dungeon cell that seemed to have been designed by a sadistic interior decorator with a passion for claustrophobia. As they stared at the grimy walls, one couldn't help but wonder if the architect had been a disgruntled snail with a grudge against the world. The only solace they found was in their shared misery, as they bonded over their mutual desire to escape and their newfound hobby of counting the number of cobwebs they could spot from their makeshift prison window. Little did they know, their tiny dungeon cell would soon become the birthplace of an epic tale of bravery, friendship, and the triumph of hope over sock-scented adversity.
Tanellan decides the adventurers need to find out if there's anything to all this Pillar rubbish and Magnus growls one the
Open the Door

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As the dim light flickered in the minuscule dungeon, Tanellan and Magnus exchanged weary glances. Tanellan, being a master of words, couldn't help but ponder the peculiar rumors surrounding the mystical Pillar. With a mischievous grin, he turned to Magnus and announced, "You know, dear friend, I've been wondering... Is there any truth to this whole Pillar mumbo-jumbo?" Magnus, unable to suppress his Paladin instincts, emitted a low growl that echoed through the tiny chamber. Startled, Tanellan took a step back, realizing he might have just awakened the dormant "Pillar Protector" within his brave companion. In that moment, he regretted ever mentioning the word "Pillar" as he braced himself for an unexpected and potentially hilarious adventure.
Tanellan explains his five-finger discount while Magnus catches some shut-eye... but something just isn't right. 00:00 - Introduction ...
The Walls Made me do It

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In the dimly lit dungeon, amidst the eerie silence, Tanellan, the self-proclaimed expert in "creative acquisitions," decided to enlighten Magnus about his infamous five-finger discount technique. With animated gestures and a mischievous twinkle in his eye, Tanellan passionately shared his secrets, while Magnus snored softly in the corner, blissfully unaware. But as the clock struck midnight, an inexplicable feeling of unease crept in. Was it the mysterious creaking of the rusty cell door? Or perhaps the ghostly whispers echoing through the dank corridor? Whatever it was, one thing was clear: Tanellan's tutorial on shoplifting was certainly not the lullaby that Magnus needed for a restful slumber.
A universally renowned
The Cursed Clover

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In a land far, far away, there existed a universally renowned "lucky symbol" that was said to bring great fortune to all who possessed it. Little did the adventurers know, this so-called lucky charm had a wicked sense of humor. As the clock struck midnight, the introduction to their misfortune began. Fate played its sneaky game, leaving the poor souls in a most peculiar predicament. It seemed as if Lady Luck had taken a vacation, leaving Tanellan and Magnus to navigate a cramped space, as though they were two peas in a rather uncomfortable pod. So, there they were, trapped in a dungeon that would make even the most spacious closets jealous, desperately trying to make sense of their not-so-great fortunes. Oh, the irony!
Tanellan's Lute playing is annoying Magnus, but it might prove useful today. 00:00 - Introduction 00:09 - The Square's Secret ...
The Squares Secret

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As the clock struck midnight, a peculiar symphony began to echo through the cramped dungeon. Tanellan's fingers danced across the strings of his lute, conjuring a melody that seemed to hover between annoyance and enchantment. Magnus, the stalwart Paladin, couldn't help but scowl as the tune burrowed its way into his ears like an army of tiny, mischievous goblins. Little did Magnus know, however, that this seemingly torturous serenade held a hidden power. With each strum of the lute, the stone walls trembled, threatening to crumble. And just when Magnus was about to unleash his righteous fury upon the bard, a section of the wall crumbled, revealing a secret escape route. Tanellan's lute playing had unintentionally saved the day, much to Magnus' bemusement. From that day on, the Paladin couldn't help but chuckle every time he heard a lute playing, grateful for the unexpected blessings that come in the most irritating of packages.
The adventurers have noticed a mysterious black hole in the ceiling and it very quickly dawns on them... they've perhaps found a ...
The Mysterious Hole

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The adventurers, Tanellan and Magnus, found themselves in a rather precarious situation. As they gazed up at the mysterious black hole in the ceiling, a realization slowly began to dawn on them. But, alas, before the thought could fully materialize, it vanished into thin air like a rogue sock in the dryer. They exchanged puzzled glances, their eyebrows furrowing in unison, like synchronized swimmers trying to solve an intricate puzzle underwater. It was clear that they were about to embark on a mind-boggling journey, a quest to unlock the secrets of the enigmatic hole. Little did they know that this would be the start of their most bizarre and potentially hilarious adventure yet.
Tanellan is in pain, but it's much worse than he thinks! A dead mage once said
Them Bones (Alice in Chains)

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Tanellan groaned as he clutched his stomach, convinced that his discomfort was the epitome of agony. Little did he know that his suffering was about to reach new heights, like a rollercoaster that had taken a wrong turn and ended up in outer space. Meanwhile, Magnus, with a mischievous twinkle in his eye, had stumbled upon a quote from a long-gone mage that had left a lasting impression on him. "Don't waste a good crisis," it had said. And oh boy, Magnus was about to take that advice to heart.
The adventurers investigate the pillar again, providing an opening for Tanellan to secure himself a nice article of clothing. 00:00 ...
Hot or Not?

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As the intrepid explorers found themselves once again entranced by the mysterious pillar, little did they know that Tanellan, with his mischievous grin, had a secret mission of his own. Like a sly squirrel eyeing a freshly baked pie, he cunningly seized the opportunity to snag himself a truly exquisite piece of fabric. With the agility of a seasoned acrobat, he stealthily acquired his prize, all while the oblivious adventurers were lost in their pillar-induced trance. Oh, the lengths one would go to secure a luxurious swatch of cloth! It was a true testament to the resourcefulness and fashion-forward thinking of our dear Tanellan.
Tanellan is astonished upon learning that Magnus, the righteous Paladin, is in fact a musician (like himself). The adventurers then ...
Half-lit

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Tanellan's eyes widened in disbelief as he discovered Magnus' secret talent. He couldn't help but chuckle at the thought of the mighty Paladin rocking out on stage with his trusty battleaxe, strumming it like a guitar. It was like discovering that the fearsome dragon they were supposed to slay was actually just a misunderstood lizard trying to play the harmonica. Tanellan couldn't wait to see Magnus unleash his musical prowess upon the world, one righteous power chord at a time. The advent of the Paladin's unexpected musical career had just begun, and Tanellan was ready to be his number one groupie.
Light exposes Tanellan's bad habit before a mysterious voice causes an abrupt ending to Magnus' monologue. 00:00 ...
The Face Inside the Pillar

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As the flickering light danced across the dimly lit room, it couldn't help but reveal Tanellan's rather peculiar habit of trying to juggle tiny pebbles he found on the dungeon floor. Just as he was about to impress his only audience member, Magnus, with a magnificent display of his juggling skills, a mysterious voice echoed through the dungeon walls, causing an abrupt ending to Magnus' monolo---wait, hold on a second, who's Magnus? And why is he talking to himself in a tiny dungeon? Well, that's a story for another time, my friend. Just imagine the look on Tanellan's face when he realizes he's been caught red-handed, or should I say, pebble-handed? Talk about a juggling act gone wrong!
Two adventurers find themselves
Where are we?

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As the clock struck midnight, two unlikely companions found themselves in a predicament that made retirement seem like a piece of cake. They woke up in a place so small, it made a hobbit hole feel like a mansion. It was like someone had taken a shrink ray to the world and dumped them in the leftovers. All they could do was scratch their heads and wonder if they had accidentally wandered into a gnome's dollhouse. Little did they know, their new home was about to become the stage for the greatest comedy act the universe had ever seen.

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